Todo List

Class AddBotDialog
DOCMEMORE

Class AgreementDialog
DOCMEMORE

Class AutoBalanceDialog
use this in a non-modal way?

Class AutojoinChannelDialog
See that parsing input doesn't crap out when user enters rubbish

Class Battle
DOCME

Class BattleListCtrl
DOCMEMORE

Class BattleListFilter
DOCMEMORE

Class BattleListTab
DOCME

Class BattleMapTab
DOCMEMORE

Class BattleOptionsTab
DOCMEMORE

Class BattleroomListCtrl
DOCMEMORE

Class BattleRoomTab
DOCMEMORE

Global ChannelListctrl::AddChannel (const wxString &channel, unsigned int num_users, const wxString &topic)
: document this function

Global ChannelListctrl::OnActivateItem (wxListEvent &event)
: document this function

Class CustomMessageBoxBase
this isn't really that well designed, make a real base class of this?

Global CustomVirtListCtrl::ItemComparator::ItemComparator (SortOrder &order, CmpFunc func, const unsigned int num_criteria=3)
make order const reference to eliminate assumption about existence of entries

Global mmSectionTree::~mmSectionTree ()
wth does this segfault?

Class PlaybackListFilter< PlaybackTabType >
DOCMEMORE

Global Settings::GetServerAccountPass (const wxString &server_name)
Implement

Global Settings::SetServerAccountPass (const wxString &server_name, const wxString &value)
Implement

Global Settings::GetServerAccountSavePass (const wxString &server_name)
Implement

Global Settings::SetServerAccountSavePass (const wxString &server_name, const bool value)
Implement

Global Socket::Error () const
Implement

Global Ui::Connect ()
Fix Auto Connect

Global Ui::OnConnected (Server &server, const wxString &server_name, const wxString &server_ver, bool supported)
Display in servertab

Global Ui::OnJoinedChannelSuccessful (Channel &chan)
Check if a pannel allready exists for this channel

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