hostbattledialog.cpp File Reference

#include "hostbattledialog.h"
#include <wx/dialog.h>
#include "gui/windowattributespickle.h"
#include <wx/intl.h>
#include <wx/string.h>
#include <wx/sizer.h>
#include <wx/choice.h>
#include <wx/slider.h>
#include <wx/statline.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/statbox.h>
#include <wx/radiobox.h>
#include <wx/radiobut.h>
#include <wx/textctrl.h>
#include <wx/statbmp.h>
#include <wx/checkbox.h>
#include <wx/log.h>
#include <wx/menu.h>
#include <wx/image.h>
#include <wx/bmpbuttn.h>
#include <wx/scrolwin.h>
#include "settings.h"
#include "springunitsync.h"
#include "user.h"
#include "uiutils.h"
#include "utils/controls.h"
#include "utils/customdialogs.h"
#include "ui.h"
#include "server.h"
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Namespaces

namespace  SL

Functions

void SL::RunHostBattleDialog (wxWindow *parent)
 this shows an instance and handles everything wrt data feeding and input handling

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