#include <wx/scrolwin.h>#include <map>#include "mmoptionswrapper.h"#include "battleroommmoptionstab.cpp"

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Data Structures | |
| class | BattleroomMMOptionsTab< BattleType > |
| a panel displaying programmatically generated gui elements to manipulate mmOptions Since storing of data is mixed in with gui elements, this is a very delicate place to apply changes to. More... | |
Enumerations | |
| enum | { BOPTS_LOADPRES = wxID_HIGHEST, BOPTS_SAVEPRES, BOPTS_DELETEPRES, BOPTS_SETDEFAULTPRES, BOPTS_CHOSEPRES } |
Variables | |
| const int | BOOL_START_ID = 3000 |
| const int | FLOAT_START_ID = 4000 |
| const int | LIST_START_ID = 5000 |
| const int | STRING_START_ID = 6000 |
| const int | BUTTON_ID_OFFSET = 7000 |
| anonymous enum |
Definition at line 137 of file battleroommmoptionstab.h.
| const int BOOL_START_ID = 3000 |
Definition at line 8 of file battleroommmoptionstab.h.
| const int BUTTON_ID_OFFSET = 7000 |
Definition at line 12 of file battleroommmoptionstab.h.
| const int FLOAT_START_ID = 4000 |
Definition at line 9 of file battleroommmoptionstab.h.
| const int LIST_START_ID = 5000 |
Definition at line 10 of file battleroommmoptionstab.h.
| const int STRING_START_ID = 6000 |
Definition at line 11 of file battleroommmoptionstab.h.
1.6.3