#include "battle.h"#include "ui.h"#include "springunitsync.h"#include "server.h"#include "user.h"#include "utils/misc.h"#include "utils/debug.h"#include "utils/conversion.h"#include "utils/math.h"#include <algorithm>#include "events.h"#include <wx/arrstr.h>#include <wx/bitmap.h>#include <map>#include <utility>#include "../ibattle.h"#include "uiutils.h"#include "settings.h"#include "useractions.h"#include "utils/customdialogs.h"#include <wx/thread.h>#include <wx/string.h>#include <stdexcept>#include "utils/mixins.hh"#include <wx/imaglist.h>#include <vector>#include <wx/event.h>#include <wx/timer.h>#include <wx/image.h>#include <wx/log.h>#include <wx/filename.h>

Go to the source code of this file.
Data Structures | |
| struct | Alliance |
| struct | ControlTeam |
Functions | |
| bool | PlayerRankCompareFunction (User *a, User *b) |
| bool | PlayerTeamCompareFunction (User *a, User *b) |
| int | my_random (int range) |
| void | shuffle (std::vector< User * > &players) |
Variables | |
| const unsigned int | TIMER_INTERVAL = 1000 |
| const unsigned int | TIMER_ID = 101 |
| int my_random | ( | int | range | ) |
Definition at line 806 of file battle.cpp.
Definition at line 742 of file battle.cpp.
Definition at line 749 of file battle.cpp.
| void shuffle | ( | std::vector< User * > & | players | ) |
Definition at line 811 of file battle.cpp.
| const unsigned int TIMER_ID = 101 |
Definition at line 31 of file battle.cpp.
| const unsigned int TIMER_INTERVAL = 1000 |
Definition at line 30 of file battle.cpp.
1.6.3